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Internet of Things
STEAMbox

​Academic | Spring 2015 | Vivian Loftness

 

The STEAMbox introduces, as a teaching tool, a building that could support and further a high school’s STEAM education. Each concept is supported by a classroom that combines aspects and facilities of a traditional classroom. Rooms also other surrounding concepts, furthering the multi-disciplinary and integrative nature of the STEAMboxthrough proximity, visual connectivity, and fun displays of systems and concepts.

 

The skin of the building reveals the classrooms and draws curriculums outside. The makershop sends its robots and projects out the balcony and the food facade uses grains and other foods for shade and display. The building also functions as a teaching tool as well: the geothermal exchange parallels the circulatory system and natural circulation and the air and HVAC systems parallels the respiratory system.

© Kwanpo Cheng

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